Autodesk Maya Lt 2020 Release

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Maya LT Release Notes. Products and versions covered. Maya LT, Maya LT 2016, Maya LT 2017, Maya LT 2018, Maya LT 2019, & Maya LT 2020. The Release Notes list important installation notes, what's fixed, any late-breaking issues, and known limitations for each release of Maya LT. Maya LT 2020.4 is available for Windows 7/10 and macOS 10.13+ on a rental-only basis. Subscriptions cost $35/month or $265/year. Frame king v1 0 – compose pictures into beautiful frames. Read an overview of the new features in Bifrost 2.2 for Maya on Autodesk's blog. Read a full list of new features in Maya 2020.4 in the online release notes.


Autodesk has released Maya 2020.4, the latest version of its 3D modelling and animation software.

Most of the new features come inside Bifrost 2.2, a big update to Maya's multiphysics plugin that broadens it out into a tool for scattering and instancing geometry, and even hair simulation.

It is also now possible to use custom 3D fields to control particle, gaseous fluid or cloth simulations.

Maya LT, the cut-down edition of the software, gets a smaller update, with version 2020.4 adding the option to snap the current time marker to keys in the Graph Editor, and updating the Substance plugin.

Maya 2020.4 only: now bundled with version 2.2 of the Bifrost plugin
The main change in Maya 2020.4 is Bifrost 2.2 for Maya: the new version of the bundled multiphysics plugin.

The add-on, an expanded version of Maya's original Bifrost Fluids simulation toolset, provides a node-based visual programming enviroment in which to author multiphysics simulations.

As well as liquids, it includes solvers for gaseous fluids, granular materials and cloth.

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Bifrost 2.2 for Maya is the second update to the plugin this year, and the most significant since it was released in its present form.

Bifrost 2.2: control simulations via scalar or vector 3D fields
One major change is the option to control simulations via user-defined 3D vector or scalar fields: the former to represent flow or 3D noise, the latter for weighting or signed distance functions.

Djay pro 2 0 11 6. Existing volumes can be converted to fields, and vice versa, although unlike volumetric representations like OpenVDB, fields provide infinite resolution with little increase in memory overhead.

According to Autodesk, the new fields can 'act as dynamics influences on particles, cloth, or aerodynamic simulations – without having to go inside FX compounds to edit them'.



Bifrost 2.2: new options for instancing or scattering geometry
Outside effects workflows, fields can also be used to control the scattering of objects like rocks or trees in a scene: the basis of Bifrost 2.2's new Scatter Pack.

A collection of new Bifrost compounds for instancing and scattering geometry, it include high-level compounds for scattering points onto geometry and for converting existing point distributions to instances.

Mid-level nodes handle tasks like orienting instances to a mesh or randomising their transformations.



Bifrost 2.2: support for Maya curves, plus updates to the MPM and Aero solvers
Other changes in Bifrost 2.2 for Maya include support for Maya curves, which can now be dragged and dropped into Bifrost graphs where they are converted automatically into Bifrost strands.

Suggested uses include using Maya curves to control object scattering, and even as guide curves for hair simulation, with Bifrost generating interpolated hairs between them: a task normally handled by XGen.

The existing solvers have also been updated, with the MPM (Material Point Method) solver for cloth now generating more accurate collisions and self-collisions.

The Aero solver for gaseous fluids gets support for physical viscosity, better generation of fine details, and improved performance, although Autodesk doesn't put a figure on the speed boost.

The volume tools have also been updated to support 'fully adaptive conversions between meshes and volumes', and for performing Boolean operations on volumes: for example, to merge adaptive level sets.

Bifrost 2.2: under-the-hood changes and workflow improvements
The way in which Bifrost graphs are represented in Maya has also been restructured, unifying the previously separate nodes used to compute a graph and to represent its output in the viewport or in offline renders.

By default, Bifrost graphs are now represented as DAG nodes, each of which combines a Bifrost graph node with a Maya shape node.

It is also now possible to drag and drop a graph from the Outliner into a second graph in the Bifrost Graph Editor, making it easier to create chains of sub-graphs.

The first graph is not recomputed unless required, so the workflow can be used to put a heavy simulation in one graph, then iterate on it quickly by applying post-sim effects in a second graph.

Other changes include the option to hit [Esc] to stop the computation of a Bifrost graph, making it easier to abort failed simulations. You can find a full list via the links at the foot of this story.

Maya 2020.4 only: updates to the Arnold and Rokoko integration plugins
Outside Bifrost, MtoA, the Maya integration plugin for Autodesk's Arnold renderer, has been updated to support the new features introduced in Arnold 6.1 earlier this year.

The integration plugin for Rokoko's motion library also gets a minor update, adding a new orbit function when previewing a motion applied to a character.



Maya and Maya LT 2020.4: updates to the graph editor and Substance plugin
Maya LT 2020.4 is a much smaller release, with the only new feature in the core software being the option to snap the current time marker in the Graph Editor to the animation key selected.

The bundled Substance plugin, which makes it possible to edit procedural materials in Adobe's .sbsar format inside Maya, has also been updated to support the new node types in Substance Designer 20202.2.

Both changes are also present in Maya 2020.4 itself.

Live home 3d pro home design 3 7 1. Pricing and availability
Maya 2020.4 is available for Windows 7/10, RHEL/CentOS 7.3-7.7 Linux and macOS 10.13+ on a rental-only basis. Full subscriptions cost $205/month or $1,620/year.

In many countries, artists earning under $100,000/year and working on projects valued at under $100,000/year, now qualify for Maya Indie subscriptions, currently priced at $265/year. Full details here.

Maya LT 2020.4 is available for Windows 7/10 and macOS 10.13+ on a rental-only basis. Subscriptions cost $35/month or $265/year.


Read an overview of the new features in Bifrost 2.2 for Maya on Autodesk's blog

Related posts:

Tags: Aero solver, animation, Arnold, Arnold 6.1, autodesk, Bifrost, Bifrost for Maya, Bifrost for Maya 2.2, Bifrost graph, chained graphs, combustion, DAG node, fields, gaseous fluid simulation, granular fluid, graph editor, guide curve, hair simulation, instancing, integration, liquid simulation, material point method, Maya, Maya 2020.4, Maya curve, Maya LT, Maya LT 2020.4, mocap, mocap data, mocap move, motion capture, Motion Library, MPM solver, mtoa, MtoA 4.1, multiphysics system, new features, particle simulation, plugin, price, rendering, Rokoko, Rokoko Studio, SBSAR, scalar field., Scatter Pack, scattering, simulation, snap current time marker to key, Substance Designer 2020.2, Substance for Maya 2.1.7, Substance plugin, system requirements, use fields to control simulations, vector field, XGen

Autodesk has released new updates to Maya and Maya LT. While there are no new major improvements, there are a slew of minor ones that enhance the workflow of both Maya and Maya LT. Both Maya LT and Maya now high-resolution textures now supported for 3D Paint. When painting on a 3D object, you can now save textures at a size of up to 16k. Textures larger than 4096 x 4096 may yield slower performance. See Paint on a 3d object for more information.

Rokoko + Maya

We've partnered with Rokoko to bring you an industry-leading motion capture library right inside of Maya. With the Rokoko plug-in, you can simply drag and drop mocap assets into your scenes from the comfort of your own home, without the need for a multi-million dollar studio or equipment setup. For the first time, you can leverage assets built for big productions like Star Wars: The Last Jedi, Doctor Strange, Assassin's Creed, and Horizon Zero Dawn in your own projects, for just $3-$6 apiece.

Autodesk maya lt 2020 release date

Bifrost 2.2 for Maya is the second update to the plugin this year, and the most significant since it was released in its present form.

Bifrost 2.2: control simulations via scalar or vector 3D fields
One major change is the option to control simulations via user-defined 3D vector or scalar fields: the former to represent flow or 3D noise, the latter for weighting or signed distance functions.

Djay pro 2 0 11 6. Existing volumes can be converted to fields, and vice versa, although unlike volumetric representations like OpenVDB, fields provide infinite resolution with little increase in memory overhead.

According to Autodesk, the new fields can 'act as dynamics influences on particles, cloth, or aerodynamic simulations – without having to go inside FX compounds to edit them'.



Bifrost 2.2: new options for instancing or scattering geometry
Outside effects workflows, fields can also be used to control the scattering of objects like rocks or trees in a scene: the basis of Bifrost 2.2's new Scatter Pack.

A collection of new Bifrost compounds for instancing and scattering geometry, it include high-level compounds for scattering points onto geometry and for converting existing point distributions to instances.

Mid-level nodes handle tasks like orienting instances to a mesh or randomising their transformations.



Bifrost 2.2: support for Maya curves, plus updates to the MPM and Aero solvers
Other changes in Bifrost 2.2 for Maya include support for Maya curves, which can now be dragged and dropped into Bifrost graphs where they are converted automatically into Bifrost strands.

Suggested uses include using Maya curves to control object scattering, and even as guide curves for hair simulation, with Bifrost generating interpolated hairs between them: a task normally handled by XGen.

The existing solvers have also been updated, with the MPM (Material Point Method) solver for cloth now generating more accurate collisions and self-collisions.

The Aero solver for gaseous fluids gets support for physical viscosity, better generation of fine details, and improved performance, although Autodesk doesn't put a figure on the speed boost.

The volume tools have also been updated to support 'fully adaptive conversions between meshes and volumes', and for performing Boolean operations on volumes: for example, to merge adaptive level sets.

Bifrost 2.2: under-the-hood changes and workflow improvements
The way in which Bifrost graphs are represented in Maya has also been restructured, unifying the previously separate nodes used to compute a graph and to represent its output in the viewport or in offline renders.

By default, Bifrost graphs are now represented as DAG nodes, each of which combines a Bifrost graph node with a Maya shape node.

It is also now possible to drag and drop a graph from the Outliner into a second graph in the Bifrost Graph Editor, making it easier to create chains of sub-graphs.

The first graph is not recomputed unless required, so the workflow can be used to put a heavy simulation in one graph, then iterate on it quickly by applying post-sim effects in a second graph.

Other changes include the option to hit [Esc] to stop the computation of a Bifrost graph, making it easier to abort failed simulations. You can find a full list via the links at the foot of this story.

Maya 2020.4 only: updates to the Arnold and Rokoko integration plugins
Outside Bifrost, MtoA, the Maya integration plugin for Autodesk's Arnold renderer, has been updated to support the new features introduced in Arnold 6.1 earlier this year.

The integration plugin for Rokoko's motion library also gets a minor update, adding a new orbit function when previewing a motion applied to a character.



Maya and Maya LT 2020.4: updates to the graph editor and Substance plugin
Maya LT 2020.4 is a much smaller release, with the only new feature in the core software being the option to snap the current time marker in the Graph Editor to the animation key selected.

The bundled Substance plugin, which makes it possible to edit procedural materials in Adobe's .sbsar format inside Maya, has also been updated to support the new node types in Substance Designer 20202.2.

Both changes are also present in Maya 2020.4 itself.

Live home 3d pro home design 3 7 1. Pricing and availability
Maya 2020.4 is available for Windows 7/10, RHEL/CentOS 7.3-7.7 Linux and macOS 10.13+ on a rental-only basis. Full subscriptions cost $205/month or $1,620/year.

In many countries, artists earning under $100,000/year and working on projects valued at under $100,000/year, now qualify for Maya Indie subscriptions, currently priced at $265/year. Full details here.

Maya LT 2020.4 is available for Windows 7/10 and macOS 10.13+ on a rental-only basis. Subscriptions cost $35/month or $265/year.


Read an overview of the new features in Bifrost 2.2 for Maya on Autodesk's blog

Related posts:

Tags: Aero solver, animation, Arnold, Arnold 6.1, autodesk, Bifrost, Bifrost for Maya, Bifrost for Maya 2.2, Bifrost graph, chained graphs, combustion, DAG node, fields, gaseous fluid simulation, granular fluid, graph editor, guide curve, hair simulation, instancing, integration, liquid simulation, material point method, Maya, Maya 2020.4, Maya curve, Maya LT, Maya LT 2020.4, mocap, mocap data, mocap move, motion capture, Motion Library, MPM solver, mtoa, MtoA 4.1, multiphysics system, new features, particle simulation, plugin, price, rendering, Rokoko, Rokoko Studio, SBSAR, scalar field., Scatter Pack, scattering, simulation, snap current time marker to key, Substance Designer 2020.2, Substance for Maya 2.1.7, Substance plugin, system requirements, use fields to control simulations, vector field, XGen

Autodesk has released new updates to Maya and Maya LT. While there are no new major improvements, there are a slew of minor ones that enhance the workflow of both Maya and Maya LT. Both Maya LT and Maya now high-resolution textures now supported for 3D Paint. When painting on a 3D object, you can now save textures at a size of up to 16k. Textures larger than 4096 x 4096 may yield slower performance. See Paint on a 3d object for more information.

Rokoko + Maya

We've partnered with Rokoko to bring you an industry-leading motion capture library right inside of Maya. With the Rokoko plug-in, you can simply drag and drop mocap assets into your scenes from the comfort of your own home, without the need for a multi-million dollar studio or equipment setup. For the first time, you can leverage assets built for big productions like Star Wars: The Last Jedi, Doctor Strange, Assassin's Creed, and Horizon Zero Dawn in your own projects, for just $3-$6 apiece.

For more information, visit the Rokoko documentation website.

Bifrost Extension for Maya 2.0.5.0

Maya 2020.1 includes Bifrost Extension for Maya version 2.0.5.0. Some of the highlights since Bifrost 2.0.3.0 (released with Maya 2020) include:
  • Faster compilation, giving better graph interactivity.
  • Faster aero simulations, and other aero improvements.
  • Improvements to vary_source_property, constrain_mpm, and other nodes.
  • Better graph readability and zooming.

For a full list of features and fixes, see the Bifrost Extension Release Notes.

To download the latest version, visit the Bifrost Download Center.

High-resolution textures now supported for 3D Paint

When painting on a 3D object, you can now save textures at a size of up to 16k.

Textures larger than 4096 x 4096 may yield slower performance. See Paint on a 3d object for more information.

Time Slider Bookmark Improvements

Based on your feedback, tooltips have been added to options in the Time Slider Manager and several new functionalities have been added to the Time Slider Bookmarks:

Interactive Move and Scale
You can now Ctrl + drag a bookmark to move it left and right on the Time Slider. To scale a bookmark, Ctrl + drag the left or right edge of the bookmark. Both these interactions respect the Current time indicatorSnap to whole frames preference in the Time Slider preferences, so you can turn this option off if you want to scale and move bookmarks at decimal values.
Step through bookmarks
There are now two new commands to step bookmarks forward and backward, so you can set the current time to the start of the next or previous bookmark. To step through your bookmarks, press ' (apostrophe) to move the selection forward and ; (semicolon) to step backward.
Bookmark Manager
Now, bookmarks are displayed according to their position in the time sequence, as opposed to by when they were created, allowing for a more intuitive approach to working with the Bookmark Manager.

Obtain the latest Substance plug-in

Autodesk Maya Lt 2020 Release

The Substance plug-in enables you to create and edit shading networks with substance textures in Maya.

Autodesk Maya Lt 2020 Released

Visit https://www.substance3d.com/ecosystem-plug-ins/substance-in-maya/ to obtain the latest version of the plug-in. For the Substance User Guide, visit http://www.autodesk.com/maya-substance-docs.





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